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Umhlahlandlela WomsebenzisiI-Artec 3D Studio19 Professional 3D Data Capture and Processing

Isingeniso

Kungezwe ama-algorithms amabili amasha ku-Artec Studio 19 ukuze avumele abasebenzisi ukuthi bakhe kabusha amamodeli angama-30 besebenzisa amasethi ezithombe namavidiyo. Lena inguqulo ye-Beta yalesi sici. Sicela uqaphele ukuthi amaphrojekthi adalwe yile nguqulo angase angahambisani nezinguqulo ezindala ze-Artec Studio.
ISAZISO
I-Artec Studio incoma ukuhlanganisa amanethiwekhi e-neural ngesikhathi sokuqala ngemva kokufakwa. Ungaseqi lesi sinyathelo.
Izinhlobo ze-Photogrammetry algorithms
Ipayipi Lokwakha Kabusha Isithombe ku-Artec Studio lihlukaniswe ngamasekhondi amabili alandelanayotages:
Isinyathelo 1. Ukwakhiwa kabusha okungatheni: Lapho isethi yezithombe ezingeniswa ku-Artec Studio ingacutshungulwa, okuholela ekuzibekeni endaweni engu-30. Okukhiphayo kuyinto yefu eyiphuzu eligqagqene (okubizwa ngokuthi Ukwakhiwa Kabusha Kwe-Sparse endaweni Yokusebenzela), emele ukuqondanisa kwezithombe ukuze kuqhutshekwe nokucutshungulwa.
Isinyathelo 2. Ukwakhiwa kabusha okuminyene: Lokhu stage ihilela ukudala i-mesh engunxantathu engasetshenziswa ku-Artec Studio ngendlela evamile (ukucubungula nokuthungwa). Kunezinhlobo ezimbili zama-algorithms:

  1. Hlukanisa ukwakhiwa kabusha kwento
  2. Ukwakhiwa kabusha kwesigcawu sonke

Womabili ama-algorithms azokhiqiza i-mesh, kodwa ngayinye ifanele izinjongo ezihlukene.
Sincoma ukusebenzisa ama-algorithms amabili okwakha kabusha aminyene ngaphansi kwezimo ezihlukene kanye nezigcawu ezihlukahlukene. Ngenkathi ezinye izigcawu zingacutshungulwa yinoma iyiphi i-algorithm, ezinye zingasingathwa kangcono enye phezu kwesinye.
Hlukanisa into ukwakhiwa kabusha
Ukwakhiwa kabusha kwento ehlukene kulungele kangcono ukuphatha izinto ezihlukahlukene, njengesilawuli, umfanekiso oqoshiwe, ipeni, noma isihlalo. Ukuze kuthuthukiswe ikhwalithi yokwakhiwa kabusha kwento ehlukene, i-algorithm ekhethekile yokuthola into icubungula zonke izithombe ukwenza imaski ngayinye. Ukuze uthole imiphumela emihle, qinisekisa ukuthi yonke into ithwetshulwe ngokugcwele ngaphakathi kohlaka futhi ihlukaniswe kahle nengemuva. Lokhu kuhlukaniswa okucacile kubalulekile ukuze i-algorithm idale imaski enembile futhi igweme ukwehluleka okungenzeka kokwakhiwa kabusha.
Isigcawu sonke ukwakhiwa kabusha
Kulesi simo se-photogrammetric, asikho isidingo sokuhlukaniswa okuqinile phakathi kwento nengemuva. Eqinisweni, lokhu kungasebenza kokubili noma ngaphandle kwemaski. Lolu hlobo lokwakha kabusha lusebenza kahle kakhulu ezigcawini ezinothile ngesici, njengokuthwebula kwasemoyeni noma nge-drone, noma izinto ezifana netshe, izifanekiso, izinto zezakhiwo, njll.
Ukuthwebula idatha

Kunguqulo yamanje ye-beta ye-Artec Studio, kunemikhawulo embalwa ehlobene nokutholwa kwesithombe.

  1. I-Artec Studio ayisekeli idatha ethathwe izinzwa eziningi ngesikhathi esisodwa noma ethwetshulwe ngamalensi anobude bokugxila obuguquguqukayo ngakho qiniseka ukuthi uthwebula zonke izithombe ngekhamera eyodwa nokuthi okugxilwe kukho kugxilile noma kusethwe ukuze kwenziwe mathupha futhi kuhlala kungashintshile.
  2. Zama ukuthwebula into yakho endaweni ekhanyiswe kahle. Khomba ukukhanya kwe-ambient okuqinile. Izimo ezingcono kakhulu zokukhanya zitholakala ngokuthwebula ngaphandle ngosuku oluguqubele.
  3. Qinisekisa ukuthi yonke into igxile ngokugqamile, ukuze azikho izindawo zayo ezibonakala zifiphele. Uma uthola noma yikuphi ukufiphala, kuvame ukutuseka ukuthi ufake ukukhanya okwengeziwe endaweni yesehlakalo, uvale kancane indawo yokungena ilensi noma wenze inhlanganisela yakho kokubili.
  4. Lapho uthwebula idatha elungele ukwakhiwa kabusha kwento ehlukile, qinisekisa ukuthi isithombe ngasinye sithwebula yonke into ngaphakathi kwefreyimu yekhamera futhi ihlukaniswe nengemuva. Gwema izimo lapho iningi lohlaka limbozwe into ezinye izingxenye zengemuva zisabonakala, njengoba lokhu kungase kudide isitholi sento.
    Izithombe ezinhle ze-algorithm:I-Artec 3D Studio19 Professional 3D Data Capture and Processing - figIzithombe ezingase zidide umtshina wezinto:
    Izinto ezimbalwa ngaphakathi kohlaka lwekhameraI-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 1Ama-Closeups, lapho ingxenye yento ingabhekwa njengengemuvaI-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 2I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 3
  5. Ingemuva eligcwele ngokweqile, lapho ingxenye yangemuva ingase ibhekwe njengentoI-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 4
  6. Lapho uthwebula isigcawu, ungase ungalinaki iphuzu elingenhla (iphuzu lesi-4).
  7.  Zama ukuthwebula into yakho kuzo zonke izikhombisi-ndlela ukuze i-algorithm idliwe ngezinhlobonhlobo ezinkulu views. Umkhuba omuhle lapha ukucabanga i-virtual sphere ezungeze into bese uzama ukuthwebula izithombe ngama-engeli ahlukene.I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 5
  8. Ungakwazi ukuphendulela into kolunye uhlangothi bese uphinda ukuthwebula ukuze uthole ukwakhiwa kabusha kwe-3D okugcwele. Uma kunjalo qiniseka ukuthi izithombe ezisuka entweni ngayinye zingeniswa ku-Artec Studio njengesethi yezithombe ehlukile.
  9. Uma into yakho intula ukuthungwa, qiniseka ukuthi ingemuva liqukethe izici eziningi.
  10. Ngokwakhiwa kabusha kwento Ehlukene, izithombe ezingu-50-150 ngokuvamile zanele ukuzuza ikhwalithi enhle.

Ngenisa Izithombe bese uqhuba Ukwakhiwa Kabusha Okuncane
Nali ipayipi elivamile lokucubungula idatha ye-photogrammetry ku-Artec Studio. Ungakwazi ukulandela le miyalo lapho wenza ukwakha kabusha kwakho kokuqala.I-Artec 3D Studio19 Professional 3D Data Capture and Processing - sebenzisa kancaneNgenisa izithombe noma amavidiyo endaweni Yokusebenzela (ngokushiya ifolda enezithombe noma ividiyo files noma usebenzisa i File imenyu nge File Ngenisa Izithombe namavidiyo). Okwevidiyo fileushintsho"Files of uhlobo" engxoxweni yokungenisa "Wonke amavidiyo asekelwayo files”.
Ipayipi elijwayelekile
Engeza izinkomba zesikali
Uma unebha yesikali echaza ibanga eliphakathi kokukhonjiwe okubili, udinga ukwakha ibha yesikali ku-Artec Studio ngaphambi kokusebenzisa i-algorithm yokwakha kabusha ye-Sparse. Ukuthola okuqondiwe kwenza kube nokwenzeka ukuphinda udale ubukhulu bento boqobo.
Ukwengeza ibha yesikali:

  1. Vula i-pop-up yokwakha kabusha ye-Sparse ngokuchofoza isithonjana segiya kwesokudla senketho ye-Sparse Reconstruction.
  2. Chofoza isithonjana samachashazi amathathu esigabeni sereferensi Okukaliwe.
  3. Chaza omazisi kanye nebanga eliphakathi kwamathagethi amabili ngo-mm kanye negama lebha yesikali.
  4. Ekugcineni, chofoza inkinobho ethi Engeza inkomba.

Ungakhohlwa ukunika amandla inketho ye-Detect targets esigabeni sereferensi Esikalisiwe.I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 6Qalisa Ukwakhiwa Kabusha Okuncane
I-algorithm ye-Sparse Reconstruction ibhalisa izithombe ngokunquma indawo yazo emkhathini, okuholela efini lamaphoyinti amancane lamaphoyinti ezici.
Uma ividiyo file ingenisiwe, i-Artec Studio izodala isithombe esisethwe ku-Workspace siphume kuso. Udinga ukucacisa izinga lozimele lapho izithombe zizongeniswa zisuka ku-movie file. Khetha izithombe ezingenisiwe ku-Workspace bese usebenzisa i-algorithm Yokwakha Kabusha Ye-Sparse Kuphaneli Yamathuluzi.
Izilungiselelo eziyisisekelo

  • Ukuma kwento: Kuchaza indlela into ebheke ngakhona, engalungiswa mathupha ngokukhetha enye yezinketho ezitholakalayo.
  • Lungiselela: Iphakamisa izinketho ezimbili zokubeka phambili ukuthuthukiswa kungaba isivinini noma ikhwalithi.
  • Thola okuqondiwe: Inika amandla ukuzijabulisa ubukhulu boqobo bento. Ukuze uthole ulwazi olwengeziwe mayelana nendlela yokwengeza amareferensi anesikali, bheka isigaba "Engeza izithenjwa zesikali".

I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 7Izilungiselelo ezithuthukile

  • Indawo yento: Icacisa indawo yento ngokuhlobene nengemuva layo.
  • Izinguquko phakathi kwama-photosets: Sebenzisa le nketho uma indawo yento ihlala ingashintshi phakathi kwesethi yezithombe eyodwa kodwa ihluka phakathi kwama-photoset ahlukene.
  • Izinguquko phakathi kwezithombe: Khetha lokhu uma indawo yento ishintsha phakathi kwesethi yezithombe efanayo.
  • Kuyefana kuzo zonke izithombe: Khetha lokhu uma indawo yento ifana kuzo zonke izithombe.

Iphutha elikhulu

  • Uhlaka: lucacisa ukuchezuka okuphezulu okuvunyelwe kokumatanisa amaphoyinti phakathi kozimele ngabanye noma izithombe. Ikhawulela ukuthi izikhundla zamaphuzu zingahluka kangakanani ngaphakathi kwe-photoset; uma iphutha lokwenqaba lidlula leli nani, uhlelo lungamaka ozimele abanjalo njengokungafani. Inani elizenzakalelayo lingu-4.000 px.
  • Isici: sisetha iphutha eliphakeme kakhulu lokufanisa izici zento, njengamakhonto noma ukwakheka; amanani aphansi aholela ekwakhiweni kabusha okunembe kakhudlwana kwemininingwane yento. Inani elizenzakalelayo lingu-4.000 px.
  • Khulisa ukuzwela kwesici: Ithuthukisa ukuzwela kwe-algorithm entweni enhle
    izici, okuyivumela ukuthi ibone ngokunembe kakhudlwana futhi ichaze izinto ezincane ngesikhathi sokwakha kabusha. Lokhu kungathuthukisa ikhwalithi yemodeli kodwa kungase kubambezele inqubo noma kwandise izimfuno kukhwalithi yesithombe.
    Uma ukubala sekuqediwe, into ethi Sparse Reconstruction ivela endaweni Yokusebenzela. Lelifu lephoyinti eliyinqayizivele linombala ukuze ukwazi ukubona umumo ojwayelekile wento yakho.

Lungiselela Ukwakhiwa Kabusha Okuminyene
Chofoza kabili entweni esanda kwakhiwa ye-Sparse Reconstruction ku-Workspace bese ulungisa ibhokisi lokunqampuna elizungeze into ukuze ulungise isifunda sokwakha kabusha.
Ibhokisi lokunqampuna liyadingeka njengoba linciphisa isifunda sokwakha kabusha. Kutuswa ukuthi uyiqondanise ukuze ulandele izikhombisi-ndlela eziyinhloko zento futhi uvale ngokuqinile into, kuyilapho ugcina isikhala phakathi kwento nebhokisi lokunqampuna.I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 8Hlola imaski
Ukuhlolwa kwemaski kufanele kwenziwe ngaphansi kwemibandela emibili:

  • Uma usebenzisa i-Separate object reconstruction
  • Uma uhlangabezana nemiphumela engemihle noma usola ukuthi awuzange uhambisane nemihlahlandlela yethu ngesikhathi sokuthwebula

Qaphela: Ukuze kwakhiwe kabusha into Ehlukene, imaski isetshenziswa ngokungaguquki kuyo yonke inqubo.
Hlola imaski ngokuchofoza kwesokunxele isithonjana segiya futhi uvumele imaski view. Kungenjalo, ungasebenzisa okhiye bokushisa ukuze uzulazule ngokushesha:I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 9Qinisekisa ukuthi amamaski ngokuvamile alungile. Uma zinganembile ngokuphelele, abasebenzisi bangacisha isithombe ekwakhiweni kabusha kwento ehlukene.
Qaphela ukuthi uma uhlela ukusebenzisa ukwakhiwa kabusha kwesigcawu Esiphelele futhi uthole ukuthi iningi lamamaski linembe kakhulu, vele ukhubaze ibhokisi lokuhlola elithi 'Sebenzisa Izifihla-buso' kule algorithm. Ukucisha imaski mathupha akudingekile, ngoba ngeke kuyithuthukise imiphumela.”

Kungase kwenzeke ngezinye izikhathi ukuthi umtshina wezinto wehluleke ukubona into emaphakathi ngenxa yobunkimbinkimbi bendawo noma izinto ezengeziwe ezivela eduze kwaleyo eskeniwe. Uma kunjalo, khubaza isithombe ngokuphelele. Izithombe ezikhutshaziwe zizokweqiwa ngesikhathi sokwakhiwa kabusha kwento Ehlukene.
Ukuze wenze lokhu, khetha isithombe bese ucindezela inkinobho ethi 'P' noma, sebenzisa inkinobho esekhoneni elingakwesokunxele lesithonjana sesithombe.I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 10Uma imaski ihlanganisa isitendi noma ingxenye yento edlulela ngale kwebhokisi lokunqampuna, ingase iholele kuma-artifact ngemva kokwakhiwa kabusha okuminyene. Kulesi simo, zama ukunweba ibhokisi lokunqampuna ukuze lihlanganise kokubili into kanye nesitendi ngokuphelele.
Qalisa Ukwakhiwa Kabusha Okuminyene
Buyela endaweni yokusebenza usebenzisa i- I-Artec 3D Studio19 Professional 3D Data Capture and Processing - icon umcibisholo kunhlokweni yewindi Lendawo Yokusebenzela. Manje, yeka ukukhetha yonke into ngaphandle kwento ye-Sparse Reconstruction.
Vula Iphaneli Yamathuluzi bese uchofoza isithonjana segiya le-algorithm Yokwakha Kabusha Eminyene ukuze uvule iwindi lezilungiselelo zalo.
Isebenzisa ukwakhiwa kabusha kwento ehlukene
Lapho wakha kabusha into ehlukaniswe kahle nengemuva layo, shintshela kokuthi Hlukanisa ukwakhiwa kabusha kwento ngokushintsha inketho Yohlobo Lwendawo. Into kufanele ithwetshulwe ngendlela yokuthi ibe ngaphakathi kohlaka ngalunye futhi ihluke nengemuva.
Lapha ungalungisa amapharamitha ambalwa:I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 11

  • Ukulungiswa kwe-3D: Khetha phakathi kwezinketho ezijwayelekile neziphezulu. Ezimweni eziningi, inketho evamile izokwanela. Sebenzisa inketho ethi High uma udinga ileveli eyengeziwe yemininingwane noma ukwakhiwa kabusha okungcono kwezakhiwo ezincane zento. Qaphela ukuthi inketho ethi Phezulu ingase ibangele ekwakhiweni kabusha okunemininingwane eminingi kodwa okunomsindo uma kuqhathaniswa nenketho Evamile. Kuthatha futhi isikhathi eside ukubala.
  • Sebenzisa i-sparse point cloud: Isebenzisa idatha yokuqala yejometri ukusiza ukungena
    ukwakha kabusha izindawo eziyimigede nokusika imigodi lapho kunesidingo khona. Nokho, ezintweni ezicwebezelayo, ingase yethule ama-artifact afana nezimbobo ezingafuneki phezulu, ngakho-ke kuyatuseka ukukhubaza le nketho bese uzama kabusha ukwakha kabusha uma kuphakama izinkinga.
  • Yenza into ingangeni manzi: Iguqula phakathi kokudala imodeli enezimbobo ezigcwele uma inikwe amandla noma izishiye zivuliwe uma zikhutshaziwe. Ukunika amandla le nketho kuqinisekisa ukuthi imodeli ivalwe ngokugcwele.
  • Bonisa ngaphambiliview: Inika amandla i-pre real-timeview.

Ukugijima Ukwakhiwa kabusha kwesigameko Sonke
Lapho wakha kabusha izigcawu noma izinto ezinkulu ezingenamingcele, shintshela kokuthi Yonke indawo yokwakha kabusha ngokushintsha inketho Yohlobo Lwesigcawu.
Lapha ungalungisa amapharamitha ambalwa:

  • Ukulungiswa kwe-3D: Kuchaza ukushelela. kwendawo ewumphumela.
  • Ukulungiswa kwemephu yokujula: Kuchaza ukulungiswa kwesithombe okuphezulu ngesikhathi sokwakha kabusha okuminyene. Amanani aphezulu aholela kukhwalithi ephezulu ngezindleko zokukhuphuka kwesikhathi senqubo.
  • Ukuminyanisa imephu ukujula: Inika amandla ukuminyanisa okungalahleki kokujula kwamamephu, okungase kwehlise izibalo ngenxa yesikhathi esengeziwe sokucubungula sokuminyanisa nokuwohloka. Kodwa-ke, kunciphisa ukusetshenziswa kwesikhala sediski, okwenza kube nenzuzo kumasistimu anamadiski ahamba kancane (i-HDD noma isitoreji senethiwekhi).I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 12
  • Sebenzisa imaski: Ichaza ukuthi usebenzise imaski ngesikhathi sokwakha kabusha noma cha. Lokhu kungathuthukisa kakhulu isivinini nekhwalithi kodwa kufanele kukhutshazwe ezigcawini noma izikena zasemoyeni.

Ukulinganiselwa

Nansi imikhawulo ethile kanye nezixwayiso ezikhona okufanele wazi:

  1. Wonke amasethi ezithombe kufanele athwetshulwe ngekhamera eyodwa.
  2. Isivinini sokwakha kabusha siyindawo yokuthuthukiswa. Manje, asincomi ukucubungula amadathasethi amakhulu (izithombe ezingaphezu kuka-1000) enguqulweni yamanje ye-Artec Studio.
    2.1. Isikhathi esidingekayo sokwakhiwa kabusha kwento Ehlukene asincikile enanini lezithombe kudathasethi futhi sincike kulokhu:
    2.1.1. Ikhadi levidiyo elisetshenzisiwe (amakhadi e-NVIDIA anamuhla ayadingeka).
    2.1.2. Uchwepheshe okhethiwefile: Ukulungiswa Okujwayelekile noma Okuphezulu. Eyakamuva ihamba kancane ngo-1.5 kuya ku-2.
    2.2. Isikhathi esidingekayo sokwakhiwa kabusha kwe-Dense Whole Scene sincike kulokhu:
    2.2.1. Inombolo yezithombe
    2.2.2. Ikhadi levidiyo, isivinini se-SSD, ne-CPU yekhompyutha yakho
    2.2.3. Ukulungiswa okukhethiwe
  3. Izidingo zekhadi lezithombe:
    3.1. Sincoma kakhulu ukusebenzisa ikhadi lesimanje le-NVIDIA (amanye amakhadi ezithombe awasekelwe)
    3.2. Sincoma kakhulu ukuba okungenani ube no-8 GB we-RAM yevidiyo
    3.3. Sincoma kakhulu ukuthi ubuyekeze abashayeli bekhadi lakho lezithombe
    3.4. Ubude besikhathi obujwayelekile bokwakhiwa kabusha kwento Ehlukanisiwe ngokuvamile busukela kumaminithi angu-10 kuye kwangu-30 lapho kusebenza ngokulungiswa Okuvamile.
  4. Izidingo zediski
    4.1. Ngesikhathi sokwakhiwa kabusha kwe-Dense Whole Scene, kudingeka isikhala sediski esiningi ukuze kucutshungulwe idatha. Inani lesikhala sediski elidingekayo lincike ekuxazululweni kwezithombe kanye nokulungiswa okukhethiwe. Le ngxenye ingadla cishe - 15 GB yesikhala sediski ngezithombe eziyi-100. Kutuswa kakhulu ukuba ne-100 kuya ku-200 GB yesikhala samahhala sediski kudiski lapho ifolda ye-Artec Studio Temp ikhona.
    4.2. Noma nini lapho uhlangana ne-shortage yesikhala esikhululekile kusistimu yakho, ungangabazi ukusula indawo ethile ngokuchofoza okuthi Sula i-Artec Studio okwesikhashana files kuthebhu ethi Okujwayelekile Yezilungiselelo (F10).
    4.3. Noma kunjalo, kuyancomeka ukuthi usethe ifolda yakho ye-Temp kuzilungiselelo ze-Artec Studio kudiski ngesivinini esikhulu futhi ample khulula isikhala.
    Ukusetha ifolda Yesikhashana, vula Izilungiselelo (F10) bese upheqa uye endaweni entsha.

I-Artec 3D Studio19 Professional 3D Data Capture and Processing - fig 13

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Amadokhumenti / Izinsiza

I-Artec 3D Studio19 Professional 3D Data Capture and Processing [pdf] Umhlahlandlela Womsebenzisi
IStudio19 Professional 3D Data Capture and Processing, Studio19, Professional 3D Data Capture and Processing, 3D Data Capture and Processing, Processing

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