Isoftware ye-AI Photogrammetry
“
Ulwazi Lomkhiqizo
Imininingwane:
- Igama Lomkhiqizo: I-Artec Studio 19 ene-AI Photogrammetry
- Inguqulo: 1.0
- Isici: I-AI Photogrammetry yokudala amamodeli anemininingwane ye-3D
Imiyalo yokusetshenziswa komkhiqizo:
1. Ngaphezuluview Isici se-AI Photogrammetry:
I-AI Photogrammetry ku-Artec Studio 19 ithola amandla athuthukile
Ama-algorithms okuguqula izithombe ezithwetshuliwe zibe ezinemininingwane, ezicebile
Amamodeli we-3D. Inqubo ibandakanya ukungenisa izithombe namavidiyo,
ukubeka izithombe esikhaleni se-3D, ukukhiqiza i-mesh, nokuthumela umbhalo
imodeli.
2. Izinyathelo Zokusebenzisa I-AI Photogrammetry:
- Ingenisa Izithombe Namavidiyo
- Ukubeka izithombe ku-3D Space
- Ukuqondanisa Isethi Yesithombe
- Ikhiqiza i-Triangular Mesh
- Idala Imodeli Ye-3D Ecebile
- Imodeli Yombhalo
- Icubungula Amamodeli ngama-Algorithms ku-Artec Studio
3. Izinhlobo ze-Photogrammetry Algorithms:
Ipayipi Lokwakha Kabusha Isithombe ku-Artec Studio liqukethe
ezimbili eziyinhloko stages: Dala i-Preview futhi Yakha Imodeli. Lezi stages
kubandakanya ukudala i-preview wezithombe ezingenisiwe esikhaleni se-3D futhi
ukukhiqiza inetha elingunxantathu ukuze kuqhutshekwe nokucutshungulwa.
4. Isimiso Sokusebenza:
Isici se-AI Photogrammetry sisebenzisa ama-algorithms akhethekile ukuze
dala izethulo ezinembile nezicebile ezibonakalayo ze-3D kusuka kusethi ye
izithombe noma amavidiyo, okwenza ukumodela kwe-3D kufinyeleleke ngaphandle kwesidingo
ukuze uthole isithwebuli se-3D.
Imibuzo Evame Ukubuzwa (FAQ):
Q: Isiphi isinyathelo esinconyiwe ngemuva kokufaka i-Artec
Isitudiyo?
A: Kunconywa ukuhlanganisa amanethiwekhi e-neural ngesikhathi sokuqala
sebenzisa ngemva kokufakwa. Ungaseqi lesi sinyathelo.
Q: Ngingakuthola kanjani ukwesekwa kwamakhasimende kwe-Artec Studio?
A: Nganoma yimiphi imibuzo emayelana nokusetshenziswa kwe-Artec Studio, bheka
Ithimba Lokusekela Amakhasimende kulawo webindawo noma ugcwalise umbuzo
ifomu elitholakalayo.
“`
I-AI Photogrammetry ku-Artec Studio 19 Incwadi Yomsebenzisi
Inguqulo 1.0
Thenga
Isingeniso
Siyakuhalalisela ngokuthengwa kwe-Artec Studio.
Le manuwali yomsebenzisi inikeza imiyalelo enemininingwane yokusebenzisa isici esisha se-AI Photogrammetry ku-Artec Studio 19. Ihlanganisa yonke inqubo yokuthwebula izithombe namavidiyo ukuze udale imodeli yokugcina ye-3D kusukela kudatha ethwebuliwe bese uthumela ukuyicubungula.
ISAZISO
I-Artec Studio incoma ukuhlanganisa amanethiwekhi e-neural ngesikhathi sokuqala ngemva kokufakwa. Ungaseqi lesi sinyathelo.
Le manuwali yomsebenzisi inikeza imiyalelo enemininingwane yokusebenzisa isici esisha se-AI Photogrammetry ku-Artec Studio 19. Ihlanganisa yonke inqubo yokuthwebula izithombe namavidiyo ukuze udale imodeli yokugcina ye-3D kusukela kudatha ethwebuliwe nokuyicubungula ngemva kwalokho.
Okuqukethwe yile dokhumenti kungashintsha ngaphandle kwesaziso sangaphambili. Qinisekisa ukuthi umkhiqizo usetshenziswa ngokuvumelana nenguqulo yakamuva yale dokhumenti.
Izimpawu zokuhweba
I-Windows® inguphawu lokuthengisa olubhalisiwe lwe
I-Microsoft Corporation e-United States
kanye namanye amazwe.
Zonke ezinye izimpawu zokuthengisa ziyimpahla ye
abanikazi bazo.
I-Artec 3D wuphawu lokuthengisa olubhalisiwe lwe-ARTEC EUROPE S.à rlin i-European Union, i-USA kanye namanye amazwe.
Ukwesekwa kwamakhasimende
q I-Artec 3D
Uma unokuthile ongakwenza mayelana nokusetshenziswa kwe-Artec Studio, bheka ku
Ithimba Lokusekela q lapha noma gcwalisa ifomu le-uestion elitholakalayo
.
Av l bl ai ae amadokhumenti
Igama
Imanuwali yomsebenzisi ye-AI Photogrammetry
Q AI Photogrammetry G Qala uide
uuk
Umsebenzi q Yonke imiyalelo iphinde yasetshenziswa ukuze kwakhiwe imodeli yokugcina ye-3D
kusukela kusethi yezithombe noma amavidiyo, kanye nokuxazulula inkinga kanye nemiyalelo yokuthwebula idatha.
Kafushane njeview kwesici, okuhlanganisa ukuthwebula idatha, ukulungiselela ukudalwa kwemodeli, nezinyathelo ezibalulekile zokuqalisa.
W gl orkin princip e
I-AI Photogrammetry isebenzisa ama-algorithms athuthukile ukuze iguqule izithombe ezithwetshuliwe zibe amamodeli e-3D anemininingwane, anothile ngesici. Inqubo iqala ngokungenisa isethi yezithombe
N x ku-Artec Studio futhi udala i-preview lapho izithombe zibekwe ku-3D
isikhala, ikhiqiza into ye-Photo Scan ukuze iqhubeke nokucutshungulwa. et, unxantathu
I-x mesh ikhiqizwa kusetshenziswa ama-algorithms akhethekile asekelwe ohlotsheni lwesigcawu. Le mesh
ingacutshungulwa futhi icutshungulwe ngaphakathi kwe-Artec Studio, okuvumela abasebenzisi ukuthi bakhe izethulo ezinembile nezicebile ngokubukeka ze-3D, okwenza ukumodela kwe-3D kufinyeleleke kuwo wonke umuntu ngaphandle kwesidingo sesikena se-3D.
Ukusetshenziswa okuhlosiwe
bj Hlukanisa o ect Isigcawu sonke
1 I-AI Photogrammetry iphelileview 1.1 Izincazelo zokusetshenziswa
G Ukungenisa izithombe namavidiyoP G Ukubeka izithombe endaweni ye-3D G Ukuqondanisa isethi yesithombeP G Ikhiqiza i-meshe engunxantathuP G Idala imodeli ye-3D enothile kakhuluP G Imodeli yokubhalaP G Amamodeli okucubungula anama-algorithms ku-Artec Studio
1.2 Izinhlobo ze-Photogrammetry algorithms
Ipayipi Lokwakha Kabusha Isithombe ku-Artec Studio lihlukaniswe ngamasekhondi amabili alandelanayotages:
Isinyathelo 1. Dala i-Preview: Lapho isethi yezithombe ezingeniswa ku-Artec Studio ingacutshungulwa, okuholela ekuzibekeni endaweni ye-3D. Okukhiphayo Ukuskena Kwesithombe Kundawo Yokusebenzela, emele ukuqondanisa kwezithombe ukuze kuqhutshekwe nokucutshungulwa.
Isinyathelo 2. Dala imodeli: Lesi stage ihilela ukudala i-mesh engunxantathu engasetshenziswa ku-Artec Studio ngendlela evamile (ukucubungula nokuthungwa). Ngokuya ngohlobo lwesigcawu, kunezinhlobo ezimbili zama-algorithms:
ßâ Hlukanisa i-ojecØ Þâ Isigcawu sonke
B
oth ama-algorithms azokhiqiza i-mesh, kodwa ngayinye ifanele izinjongo ezahlukene. Sincoma ukusebenzisa ama-algorithms amabili ngaphansi kwezimo ezihlukene kanye nezigcawu ze-W ezihlukahlukene. kuyilapho ezinye izigcawu zingacutshungulwa yinoma iyiphi i-algorithm, ezinye zingase zibe njalo
iphathwe kangcono omunye phezu komunye.
I-algorithm ye-Separate ob ect ifaneleka kangcono ukuphatha izinto ezihlukahlukene, njengesilawuli se-aqj, umfanekiso oqoshiwe, ipeni, noma isitulo. Ukuze kuthuthukiswe iqiniso le-algorithm ehlukile ye-ob ect zj, i-algorithm ekhethekile ye-ob ect-detection icubungula zonke izithombe ukuze ikhiqize ama-k F j mas ngayinye ngayinye. noma imiphumela emihle, qinisekisa ukuthi yonke i-ob ect ithwetshulwe ngokugcwele k ngaphakathi kohlaka futhi ihlukaniswe kahle ne-bac ground. Lokhu kuhlukaniswa okucacile kubalulekile ukuze i-algorithm idale ama-mas anembile futhi igweme amandla
ukwehluleka kokwakha kabusha.
q Kulesi simo se-photogrammetric, akukho ukuphinda kwenziwe ngokuhlukana okuqinile kwe-jkk phakathi kwe-ob ect ne-bac ground. Eqinisweni, lokhu kungasebenza kokubili nge noma kk ngaphandle kukamas s. Lolu hlobo lokwakha kabusha lungcono kakhulu kuzigcawu ezinothile, ezifana ne-jkj njengokuthwebula kwe-aerial noma i-drone, noma i-ob ects li e stone, izifanekiso, izinto zezakhiwo, njll.
2 Ipayipi elijwayelekile 2.1 Ngaphezuluview
Nali ipayipi elivamile lokucubungula idatha ye-photogrammetry ku-Artec Studio. Ungakwazi ukulandela le miyalo lapho wenza ukwakha kabusha kwakho kokuqala.
Engeza isikali
izinkomba
Thwebula
idatha
Ngenisa izithombe
namavidiyo
Ama-Photosets
Gijimani Yakha
Ngaphambiliview
Isithombe
Skena
Gijimani Yakha
Imodeli
Imodeli
2.2 Faka isoftware
I-AI Photogrammetry idinga isofthiwe ye-Artec Studio 19 (nakamuva) ekuvumela ukuthi ungenise amasethi ezithombe noma amavidiyo ukuze uthuthukise imodeli ye-3D. I-Artec Studio 19 (nakamuva) kufanele ithengwe ngokuhlukana. Ukuze uthole isofthiwe, thinta Ithimba Lokuthengisa le-Artec 3D noma Umdayisi Ogunyaziwe. Qaphela ukuthi uxhumano lwe-inthanethi kufanele lutholakale ukuze ulande futhi ulayisense isofthiwe.
ºÅ Vula my.artec3d.comÅ ²Å Uma usubhalisiwe, umphathi we-akhawunti yakho noma umdayisi uzokwabela isofthiwe enelayisensi
e-akhawuntini yakho, Landa Isikhungo Sokufakwa kwe-Artec ¤Å Faka Isikhungo Sokufaka i-Artec ekhompyutheni yakho bese uyethula, ¥Å Chofoza Faka eduze nelebula ye-Artec Studio njengoba imanuwali ye-Artec Studio ichazaÅ »Å Qeda ukufaka.
2.3 Sebenzisa izinkomba zesikali 2.3.1 Incazelo yokusetshenziswa kwereferensi yesikali
Izithenjwa zesikali zisetshenziselwa ukuqinisekisa ukuthi imodeli ye-3D idalwe enobukhulu obunembile bomhlaba wangempela. Ngaphandle kwabo, isikali semodeli sizoba ngokunganaki. Ngokusebenzisa izinkomba zesikali, njengemigoqo yesikali noma iziphambano zesikali, ungachaza isikali esilungile semodeli yakho.
Ibha yesikali Isiphambano sesikali
2.3.2 Izinhlobo zezithenjwa zesikali
Izithenjwa zesikali ziza ngezinhlobo ezimbili: Amabha esikali kanye neziphambano zesikali. Ibha yesikali ikuvumela ukuthi uthole isikali esilungile semodeli yakho ngokusebenzisa ibanga eliphakathi kwamathagethi amabili. Ichaza isikali sento kodwa ngokuhambisana ne-eksisi eyodwa kuphela, iyenze ibe usizo ekunqumeni usayizi kodwa inganikezi ulwazi mayelana nokuma endaweni ye-3D. Ngokuphambene, isiphambano Sesikali sihlinzeka ngereferensi hhayi kuphela esikalini sento kodwa futhi nesimo sayo nokuma kwayo esikhaleni se-3D. Iqukethe amabha esikali amabili ahlanganayo. Lesi sithenjwa esibanzi sibaluleke kakhulu uma udinga ukunquma kokubili usayizi nokuma kwento ehlobene nendawo yesehlakalo.
Uma ungenayo ireferensi yesikali esibonakalayo, ungasebenzisa inguqulo ephrintiwe, etholakala njengedokhumenti ye-PDF kokuthi: C:Program. FilesArtecArtec Studio [version]
The file amagama yi-ASC A4.pdf yase-Europe kanye ne-ASC US Letter.pdf yase-USA.
2.3.3 Ukudala izinkomba zesikali ku-Artec Studio
Ukuze uthole ubukhulu bento yangempela, udinga ukwengeza izinkomba zesikali ku-Artec Studio ngaphambi kokusebenzisa i-Create Pre.view i-algorithm.
Okokuqala, vula ibhokisi lokudala ireferensi yesikali ku-Artec Studio. Unezinketho ezimbiliÝ û Yiya ku File -> Okuqondiwe okunamakhodi nama-scalebarÈ û Noma, qinisekisa ukuthi isethi yezithombe ikhethiwe endaweni Yokusebenzela. Bese, iya kokuthi Amathuluzi -> I-AI Photogrammetry -> Dala Okungaphambiliview -> Izilungiselelo. Chofoza inkinobho ethi Hlela engxenyeni yereferensi Okukaliwe.
2.3.3 Ukudala izinkomba zesikali ku-Artec Studio
Ingeza ibha yesikali
S Chaza omazisi bezinto ezimbili eziqondiwe, ibanga eliphakathi kwabo (ngamamilimitha), kanye negama lebha yesikali.
Qaphela ukuthi ama-ID kufanele ahluke futhi abe phakathi kwebanga elingu-1 ukuya ku-516
x Ekugcineni, chofoza inkinobho ethi Dala inkomba.
Ibha yesikali esanda kwakhiwa izovela ohlwini lwazo zonke izinkomba kwesokunxele.
Ingeza isiphambano sesikali
S Chaza omazisi bamapheya amabili ethagethi, ibanga eliphakathi kwabo (ngamamilimitha) kupheya ngayinye, kanye negama lebha yesikali.
Qaphela ukuthi ama-ID kufanele ahluke futhi abe phakathi kwebanga elingu-1 kuya ku-516z
x Ekugcineni, chofoza inkinobho ethi Dala inkomba.
Isiphambano sesikali esisanda kwakhiwa sizovela ohlwini lwazo zonke izinkomba kwesokunxele.
Izithombe
2.4 Thatha idatha
Ku-Artec Studio 19, kunemikhawulo embalwa ehlobene nokutholwa kwesithombe. 1. Zama ukuthwebula into yakho endaweni ekhanyiswe kahle. Khomba ukukhanya kwe-ambient okuqinile.
Izimo ezingcono kakhulu zokukhanya ngokuvamile zifinyelelwa ngokuthwebula ngaphandle ngosuku oluguqubele.
2. Qinisekisa ukuthi yonke into igxile ngokugqamile, ngakho azikho izindawo zayo ezibonakala zifiphele. Uma uthola noma yikuphi ukufiphala, kuvame ukutuseka ukuthi ufake ukukhanya okwengeziwe endaweni yesehlakalo, uvale kancane indawo yokungena ilensi noma wenze inhlanganisela yakho kokubili.
3. Uma uthwebula idatha elungele okuthi Dala Ngaphambiliview (Into ehlukile), qinisekisa ukuthi isithombe ngasinye sithwebula yonke into ngaphakathi kohlaka lwekhamera futhi sihlukaniswe nengemuva. Gwema izimo lapho iningi lohlaka limbozwe into ezinye izingxenye zengemuva zisabonakala, njengoba lokhu kungase kudide isitholi sento.
Qaphela ukuthi esikhundleni sezithombe, ungarekhoda ividiyo yento yakho, ucabangele amaphuzu ashiwo ngenhla. Amavidiyo aphathwa njengesethi yozimele futhi angangeniswa ku-Artec Studio ngendlela efanayo nezithombe. Izithombe ezinhle ze-algorithm:
Izithombe ezingase zidide umtshina wezinto:
Izinto ezimbalwa ngaphakathi kohlaka lwekhamera
Ama-Closeups, lapho ingxenye yento ingabhekwa njengengemuva
2.4 Thatha idatha
Ingemuva eligcwele ngokweqile, lapho ingxenye yangemuva ingase ibhekwe njengento
4. Lapho uthwebula isigameko, ungase ungalinaki iphuzu elingenhla (iphuzu lesi-3). 5. Ungasebenzisa amakhamera amaningi ukuze uthwebule into efanayo. Lapho ungenisa i
izithombe, i-Artec Studio (inguqulo ye-19.2 noma kamuva) izodala into eyodwa yezithombe kuzo zonke izithombe, kungakhathaliseki ukuthi iyiphi ikhamera ezithwebule.
Izincomo zokukhetha ikhamera
Ayikho imikhawulo eqinile ekusebenziseni amakhamera ahlukene, kodwa sincoma ukuthi ugweme umehluko omkhulu emkhakheni we view (I-FOV). Ngokufanelekile, umehluko we-FOV akufanele weqe isici esingu-7 ukuze kuqinisekiswe imiphumela engaguquki.
Kwezinye izimo, ukusebenzisa izinhlobo ezahlukene zamakhamera kungaba usizo p Drone kanye nezithombe eziphansi: Ukuthwebula i-aerial views nge-drone futhi enemininingwane
amashothi aphansi anekhamera evamile anikeza ukumbozwa okuphelele kwe- objectd p I-engeli ebanzi kanye namalensi ajwayelekile: Ilensi ene-engeli ebanzi ingathwebula kahle isigcawu esivamile, njengegumbi lonke, kuyilapho ilensi evamile ingasetshenziswa ukuthwebula izithombe ezinemininingwane yezinto ezithile, njengesifanekiso esimaphakathi negumbi. ¨d Zama ukuthwebula into yakho kuzo zonke izikhombisi-ndlela ukuze i-algorithm inikezwe ngezinhlobonhlobo ezinkulu views. Umkhuba omuhle lapha ukucabanga i-virtual sphere ezungeze into bese uzama ukuthwebula izithombe usuka kuma-engeli ahlukene d Ungakwazi ukuphendulela into kwenye uhlangothi bese uphinda ukuthwebula ukuze uthole ukwakhiwa kabusha kwe-3D okugcwele. Uma kunjalo qiniseka ukuthi izithombe ezisuka entweni ngayinye zingeniswa ku-Artec Studio njengesethi yezithombe ehlukile.
Amavidiyo
2.4 Thatha idatha
WC Uma into yakho intula ukuthungwa, qiniseka ukuthi ingemuva liqukethe izici eziningiC 3C For Create Preview (Into ehlukene), izithombe ezingu-50-150 ngokuvamile zanele ukufeza
izinga elihle.
Uma uqopha ividiyo ye-photogrammetry, qiniseka ukuthi yonke into ihlala ibonakala ngokugcwele ngaphakathi kohlaka ngaso sonke isikhathi. Ukwengeza, gwema ukushintsha ukuma kwekhamera ngesikhathi sokurekhoda (isb, ukushintsha phakathi kwamamodi e-portrait kanye ne-landscape).
2.5 Ngenisa izithombe/amavidiyo
Ngenisa izithombe/amavidiyo
Ukungenisa izithombe/amavidiyo ku-Artec Studio: ° Dedela ifolda enezithombe noma ividiyo files ° Noma, sebenzisa i- File imenyu nge File -> Ngenisa -> Izithombe namavidiyo.
Uma ividiyo file ingenisiwe, i-Artec Studio izodala isithombe esisethwe ku-Workspace siphume kuso. Udinga ukucacisa izinga lozimele lapho izithombe zizongeniswa zisuka ku-movie file ngokufaka inani olifunayo Kuzimele inketho ngayinye yesibili yewindi le-popup yevidiyo yokungenisa. Inani elizenzakalelayo ngu-3.
Ikhethiwe files izongezwa endaweni Yokusebenzela njengento entsha yohlobo lwezithombe. Ividiyo files izophinde yengezwe njengezinto ezihlukene zohlobo lwezithombe.
View izithombe
Kuya view i-photosetc engenisiwe
° Chofoza kabili into edaliwe endaweni Yokusebenzela, bese uchofoza kabili ifremu ukuyivulaC
° Noma, chofoza kwesokudla isethi yezithombe bese ukhetha okuthi Vula isithombe viewer inketho.
Sebenzisa imicibisholo yesokunxele nesokudla esithombeni viewIngxoxo ukuze upheqa ezithombeni.
2.6 Gijimani Dala ngaphambiliview
I-Create Preview I-algorithm ibhalisa izithombe ngokunquma indawo yazo emkhathini, okuholela ku-Photo Scan enezithombe eziqondanisiwe.
Khetha izithombe ezingenisiwe endaweni yokusebenza. Vula iphaneli yamathuluzi bese uchofoza isithonjana segiya le-Dala Okuphambiliview i-algorithm yokuvula iwindi lezilungiselelo zalo.
Izilungiselelo eziyisisekelo
Uhlobo lwesigcawu: Ivumela abasebenzisi ukuthi bakhethe i-algorithm efanele yokucubungula izinto ezihlukene noma izigcawu eziyinkimbinkimbi | Ukuma kwento: Kuchaza indlela into ebheke ngakhona, engalungiswa mathupha ngokukhetha enye yezinketho ezitholakalayo | Lungiselela lokhu: Iphakamisa izinketho ezimbili zokubeka phambili ukwenza kahle - kungaba Isivinini noma Ikhwalithi | Izithenjwa zesikali:
Thola: Inika amandla ukuzijabulisa ubukhulu bento basekuqaleni ngokusekelwe kuzithenjwa ezinesikali ezingeziwe. Ukuze uthole ulwazi olwengeziwe mayelana nendlela yokwengeza amareferensi anesikali, bheka isigaba esithi 2.3 Sebenzisa izithenjwa zesikali.
Izilungiselelo ezithuthukile
| Indawo yento: Icacisa indawo yento ngokuhlobene nengemuva layo | Kuyefana kuzo zonke izithombe: Khetha lokhu uma indawo yento ifana kuzo zonke izithombe | Izinguquko phakathi kwama-photosets: Sebenzisa le nketho
lapho indawo yento ihlala ingashintshi phakathi kwesethi yezithombe eyodwa kodwa ihluka phakathi
izithombe ezahlukene | Izinguquko phakathi kwezithombe: Khetha lokhu nini
indawo yento iyashintsha phakathi kwesethi yezithombe efanayo. Lokhu kuvamile ezimeni lapho into ivela ngomumo ohlukile ngokuhlobene nengemuva esithombeni ngasinye, njengalapho usebenzisa i-turntable | I-FOV ezenzakalelayo: Icacisa inkambu yekhamera ye view, esetshenziswa uma lolu lwazi lungekho noma lungafundeki kumethadatha yesithombe. Inani elizenzakalelayo lingu-60°.
Iphutha elikhulu lokunqatshelwa
| Uhlaka: lucacisa ukuchezuka okuphezulu okuvumelekile kwamaphoyinti afanayo phakathi
ozimele ngabanye noma izithombe. Ikhawulela ukuthi izikhundla zamaphuzu zingahluka kangakanani ngaphakathi kwe-photoset; uma iphutha lokwenqaba lidlula leli nani, uhlelo lungamaka kanjalo
amafreyimu njengokungafani. Inani elizenzakalelayo lingu-4.000 px | Isici: sisetha iphutha eliphezulu lokufanisa izici zento, njengamakhonto noma
indlela yokwenza; amanani aphansi aholela ekwakhiweni kabusha okunembe kakhudlwana kwemininingwane yento. I
inani elizenzakalelayo lingu-4.000 px | Khulisa ukuzwela kwesici: Ithuthukisa ukuzwela kwe-algorithm entweni enhle
izici, okuyivumela ukuthi ibone ngokunembe kakhudlwana futhi ichaze izinto ezincane ngesikhathi sokwakha kabusha. Lokhu kungathuthukisa ikhwalithi yemodeli kodwa kungase kwehlise ijubane
cubungula noma ukhuphule izimfuno kukhwalithi yesithombe | Isikimu sombala oqondiwe: Sichaza isikimu sombala sokuhloswe ngaso ukutholwa, nge
ongakhetha kuzo ezimhlophe kumnyama noma kumnyama kumhlophe.
Uma ukubala sekuqediwe, into ye-Photo Scan ivela endaweni Yokusebenzela. Lesi skena sesithombe sinombala ukuze ukwazi ukubona umumo ojwayelekile wento yakho.
Ukulungiselela
2.7 Qalisa Dala Imodeli
Chofoza kabili entweni esanda kwakhiwa ye-Photo Scan ku-Workspace bese ulungisa ibhokisi lokunqampuna elizungeze into ukuze ulungise isifunda sokwakha kabusha.
Ibhokisi lokunqampuna liyadingeka njengoba linciphisa isifunda sokwakha kabusha. Kutuswa ukuthi uyiqondanise ukuze ulandele izikhombisi-ndlela eziyinhloko zento futhi uvale ngokuqinile into, kuyilapho ugcina isikhala phakathi kwento nebhokisi lokunqampuna.
Ukuhlola imaski
Ukuhlolwa kwemaski kufanele kwenziwe ngaphansi kwezimo ezimbili
Lapho usebenzisa Dala Imodeli (Hlukanisa into
Uma uhlangabezana nemiphumela engemihle noma usola ukuthi awuzange uhambisane nemihlahlandlela yethu ngesikhathi sokuthwebula
Qaphela: Ukuze Dala Imodeli (Into Ehlukile), imaski isetshenziswa ngokungaguquki kuyo yonke inqubo.
Hlola imaski ngokuchofoza kwesokunxele isithonjana segiya futhi uvumele imaski view. Kungenjalo, ungasebenzisa okhiye bokushisa ukuze uzulazule ngokushesha:
Cindezela 1 Cindezela 2 Cindezela 3
ngezithombe zamamaski ezithombe ezisikiwe
Qinisekisa ukuthi amamaski ngokuvamile alungile. Uma zinganembile ngokuphelele, abasebenzisi bangacisha isithombe kokuthi Dala Imodeli (Into Ehlukile).
Qaphela ukuthi uma uhlela ukusebenzisa okuthi Dala Imodeli (Isigcawu Sonke) futhi uthole ukuthi iningi lamamaski linembi kakhulu, vele ukhubaze inketho ethi Sebenzisa Izifihla-buso kule algorithm. Ukucisha imaski ngamanye akudingekile, ngoba ngeke kuthuthukise imiphumela.
Kungase kwenzeke ngezinye izikhathi ukuthi umtshina wezinto wehluleke ukubona into emaphakathi ngenxa yobunkimbinkimbi bendawo noma izinto ezengeziwe ezivela eduze kwaleyo eskeniwe. Uma kunjalo, khubaza isithombe ngokuphelele. Izithombe ezikhubazekile zizokweqiwa ngesikhathi se-algorithm ethi Dala Imodeli (Into Ehlukile).
Ukuze wenze lokhu, khetha isithombe bese ucindezela inkinobho ethi `P' noma, sebenzisa inkinobho esekhoneni elingakwesokunxele lesithonjana sesithombe.
Uma imaski ihlanganisa isitendi noma ingxenye yento edlulela ngale kwebhokisi lokunqampuna, ingase iholele kuma-artifact ngemva Kokwenza Imodeli. Kulesi simo, zama ukunweba ibhokisi lokunqampuna ukuze lihlanganise kokubili into kanye nesitendi ngokuphelele.
2.7 Qalisa Dala Imodeli
Buyela Endaweni Yokusebenzela usebenzisa umcibisholo osekhanda lewindi leNdawo Yokusebenza. Manje, yeka ukukhetha yonke into ngaphandle kwento ye-Photo Scan.
Vula iphaneli yamathuluzi bese uchofoza isithonjana segiya le-algorithm ethi Dala Imodeli ukuze uvule iwindi lezilungiselelo zalo.
Dala izilungiselelo zemodeli (Into ehlukile).
Uhlobo lwesigcawu: Ivumela abasebenzisi ukuthi bakhethe i-algorithm elungile yokucubungula izinto ezihlukene noma izigcawu eziyinkimbinkimbi.
Lapho wakha kabusha into ehlukaniswe kahle nengemuva layo, shintshela kunketho yento ehlukene yokulungiselelwa kohlobo lwesigcawu. Into kufanele ithwetshulwe ngendlela yokuthi ibe ngaphakathi kohlaka ngalunye futhi ihluke nengemuva.
k Imininingwane: Khetha phakathi kwezinketho ezijwayelekile neziphezulu. Ezimweni eziningi, inketho evamile izokwanela. Sebenzisa inketho ethi High uma udinga ileveli eyengeziwe yemininingwane noma ukwakhiwa kabusha okungcono kwezakhiwo ezincane zento. Qaphela ukuthi inketho ethi Phezulu ingase ibangele ekwakhiweni kabusha okunemininingwane eminingi kodwa okunomsindo uma kuqhathaniswa nenketho Evamile. Kuthatha futhi isikhathi eside ukubala.
k Sebenzisa ifu lamaphuzu ayingcosana: Isebenzisa idatha yokuqala yejiyomethri ukusiza ekwakhiweni kabusha kwezindawo eziyimigede nokusika izimbobo lapho kudingekile. Kodwa-ke, ezintweni ezicwebezelayo, ingase yethule ama-artifact afana nezimbobo ezingafuneki phezulu, ngakho-ke kuyalulekwa ukuthi ukhubaze le nketho bese uzama kabusha ukwakha kabusha uma kuphakama izinkinga.
k Yenza into ingangeni manzi: Iguqula phakathi kokudala imodeli enezimbobo ezigcwele lapho inikwe amandla noma izishiye zivuliwe uma zikhutshaziwe. Ukunika amandla le nketho kuqinisekisa ukuthi imodeli ivalwe ngokugcwele
k Bonisa ngaphambiliview: Inika amandla i-pre real-timeview.
Dala izilungiselelo zemodeli (Isigcawu sonke).
Lapho wakha kabusha izigcawu noma izinto ezinkulu ezingenamingcele, shintshela Kuso sonke isigcawu sokwakhiwa kabusha ngokushintsha inketho Yohlobo Lwesigcawu kuya kuSigcawu (Beta).
Lapha ungakwazi ukulungisa amapharamitha ambalwa
k 3D resolution: Kuchaza ukushelela kwendawo ewumphumela
k Ukujula kwemephu yokulungiswa: Kuchaza ubuningi bokulungiswa kwesithombe phakathi nokwakhiwa kwemodeli. Amanani aphezulu aholela kukhwalithi ephezulu ngezindleko zokukhuphuka kwesikhathi senqubo.
k Ukujula kwemephu yokuminyanisa: Inika amandla ukuminyanisa okungalahleki kokujula kwamamephu, okungase kwehlise ijubane izibalo ngenxa yesikhathi esengeziwe sokucubungula sokuminyanisa nokuwohloka. Kodwa-ke, kunciphisa ukusetshenziswa kwesikhala sediski, okwenza kube nenzuzo kumasistimu anamadiski ahamba kancane (i-HDD noma isitoreji senethiwekhi)
k Sebenzisa imaski: Ichaza ukuthi kumele usebenzise imaski ngesikhathi sokwakha kabusha noma cha. Lokhu kungathuthukisa kakhulu isivinini nekhwalithi kodwa kufanele kukhutshazwe ezigcawini noma izikena zasemoyeni.
Icala lokusebenzisa elijwayelekile
2.8 Amamaski ephrojekthi
Kusukela ku-Artec Studio 19.2, isici sokuqagela seMasks siyatholakala. Isici sokuqagela seMasks sithuthukisa ukunemba kokwakhiwa kabusha kwe-3D mesh ngokusebenzisa imaski etholakalayo edalwe kusukela ekuqaleni okubhalisiwe.view (Isithombe scan). Leli thuluzi liwusizo ikakhulukazi lapho ukutholwa kwemaski kwasekuqaleni ngesikhathi sokudala i-Preview i-algorithm yehluleka noma ikhiqiza imiphumela enganembile. Ngokuveza imaski emisha kumodeli edaliwe ye-3D, abasebenzisi bangakhipha imininingwane engafuneki, njengezakhi zangemuva, futhi bakhiqize kabusha imodeli ye-3D ehlanzekile, enembe kakhudlwana.
g Qalisa okuthi Dala Phambiliview I-algorithm yokwenza ukuskena kwesithombe z Khomba imaski engalungile noma enephutha etholwe ezithombeni ezithile bese ungabandakanyi lezi
izithombe ezivela kunqubo yokudala imodeli.
Ukukhubaza lawa maski:
2.1 Chofoza kabili ukuskena kwesithombe esidaliwe kuphaneli yendawo yokusebenza
2.2 Chofoza imaski oyidingayo ukuyicisha noma u-Shift-click ukuze ukhethe imaski eminingi.
2.3 Chofoza kwesokudla kumamaski akhethiwe.
2.3 Select the Disable mask optio Run the Create Model algorithm to generate a 3D model Project masks onto the excluded images based on the 3D model.
Ukwenza imaski yephrojekthi:
4.1 Qinisekisa ukuthi imodeli ye-3D edaliwe kanye neskena Sesithombe kukhethiwe kuphaneli Yendawo Yokusebenzela.
4.2 Chofoza kabili ukuskena kwesithombe kuphaneli yendawo yokusebenza
4.3 Nika amandla amamaski ayekhutshazwe ngaphambilini ngokuwakhetha bese ukhetha inketho ethi Vumela imaski kumenyu yokuqukethwe ngokuchofoza kwesokudla. Ukuze uthole imaski eyodwa, chofoza isithonjana sikanxande esiphambanayo ekhoneni eliphezulu kwesokudla kwangaphambi kwalokhoview.
4.4 Analyze the other masks and select the Project masks option from the rightclick context men Recreate the 3D model with improved quality and accuracy by running the Create Model algorithm.
Exampi-projection masks ngaphambi nangemuva:
3 Imihlahlandlela eyengeziwe 3.1 Imikhawulo
Nansi imikhawulo ethile kanye nezixwayiso ezikhona okufanele wazi:
ub Isivinini sokwakha kabusha siyindawo okufanele ithuthukiswe. Manje, asincomi ukucubungula amadathasethi amakhulu (izithombe ezingaphezu kuka-1000) enguqulweni yamanje ye-Artec Studio. 1.1. Isikhathi esidingekayo se-algorithm yento Ehlukene asincikile enanini lezithombe kudathasethi futhi sincike kulokhu: 1.1.1. Ikhadi levidiyo elisetshenzisiwe (amakhadi e-NVIDIA anamuhla ayadingeka).
1.1.2. Uchwepheshe okhethiwefile: Ukulungiswa Okujwayelekile noma Okuphezulu. Eyakamuva ihamba kancane ngo-1.5 kuya ku-2. 1.2. Isikhathi esidingekayo se-algorithm ethi Dala Imodeli (Isigcawu Sisonke) sincike kulokhu: 1.2.1. Inombolo yezithombe
1.2.2. Ikhadi levidiyo, isivinini se-SSD, ne-CPU yekhompyutha yakho
1.2.3. Ukulungiswa okukhethiwe
éb Izidingo Zekhadi Lezithombe: 2.1. Sincoma kakhulu ukusebenzisa ikhadi lesimanje le-NVIDIA (amanye amakhadi ezithombe awasekelwe)
2.2. Sincoma kakhulu ukuba okungenani ube no-8 GB we-RAM yevidiyo
2.3. Sincoma kakhulu ukuthi ubuyekeze abashayeli bekhadi lakho lezithombe
2.4. Ubude besikhathi obujwayelekile be-algorithm yento Ehlukene ngokuvamile busukela kumaminithi angu-10 kuye kwangu-30 lapho kusebenza ngokulungiswa Okujwayelekile.
Izidingo ze-Hb Disk 3.1. Phakathi Nemodeli Yakha (Isigcawu Sisonke), isikhala sediski esiningi siyadingeka ukuze kucutshungulwe idatha. Inani lesikhala sediski elidingekayo lincike ekuxazululweni kwezithombe kanye nokulungiswa okukhethiwe. Le ngxenye ingadla cishe u-15 GB wesikhala sediski ngezithombe eziyi-100. Kutuswa kakhulu ukuba ne-100 kuya ku-200 GB yesikhala samahhala sediski kudiski lapho ifolda ye-Artec Studio Temp ikhona.
3.2. Noma nini lapho uhlangana ne-shortage yesikhala esikhululekile kusistimu yakho, ungangabazi ukusula indawo ethile ngokuchofoza okuthi Sula i-Artec Studio okwesikhashana files kuthebhu ethi Okujwayelekile Yezilungiselelo (F10).
3.3. Noma kunjalo, kuyancomeka ukuthi usethe ifolda yakho ye-Temp kuzilungiselelo ze-Artec Studio kudiski ngesivinini esikhulu futhi ample khulula isikhala.
Ukusetha ifolda Yesikhashana, vula Izilungiselelo (F10) bese upheqa uye endaweni entsha.
Ukuxazululwa kwe-3.2
Isici
Imbangela engaba khona
Okujwayelekile
Awekho amamodeli ahlanganisiwe
ukwehluleka kokucubungula
Izixazululo Eziphakanyisiwe Qinisekisa ukuthi amamodeli ahlanganiswe kahle ngaphambi kokucubungula. Chofoza inkinobho ethi Setha inethiwekhi ye-neural kokuthi Dala Ngaphambiliview i-algorithm popup noma uyifinyelele usebenzisa Izilungiselelo -> Ukusebenza -> Ukusethwa Kwenethiwekhi Ye-Neural
Ukubhaliswa kwesithombe Inombolo enganele yezithombe Thatha izithombe eziningi ngazo
izindaba
noma ukugqagqana okubi phakathi
ukweqa views ukuqinisekisa
izithombe
ukubhaliswa bushelelezi.
Into ithwetshulwe isondele kakhulu (okuseduze kakhulu)
Gcina ibanga elivumela yonke into ukuthi ingene ngaphakathi kohlaka.
Ukulungiswa kwesilungiselelo sento i-cflaipppteudreodrtroootactleodse (wtoitohomuatncyorcrleospeo-unpdsin)g
Setha isethingi Yendawo Yento ngokufanele: Kuyafana kuzo zonke izithombe, Izinguquko phakathi kwezithombe, noma Izinguquko phakathi kwama-photoset.
Izinkinga zokukhiqiza imaski
OInbajdeecqt ucaatpetuprheodtotocoocvelorsaege (dtuoroinmgaonbyjecclot sroet-autpiosn)
Qinisekisa ukumbozwa okwanele kwesithombe kusuka kuma-engeli ahlukene anokugqagqana views.
Izinto eziningi ezibonakalayo esithombeni esisodwa
Qinisekisa kuphela into eqondiwe evela esithombeni ngasinye. Sebenzisa i-mask projection ukuze ucwenge imaski.
Izithombe eziseduze ezibangela Gcina ibanga elanele ukuze
ukwehlukana okungacacile phakathi kwehlukanisa ngokucacile into
into kanye nesizinda
kusukela ngemuva.
Izinkinga zokutholwa kwethagethi
Ingemuva elimatasa noma elinemfuhlumfuhlu Sebenzisa ingemuva elihlanzekile, elivuza imaski lento ukuze uyigweme
ukuphazamiseka kokukhiqizwa kwemaski.
Ibha yesikali noma isiphambano akucaci kahle Qinisekisa ukuthi okuhlosiwe kukhanyiswe kahle futhi
kubonakala ezithombeni
kubonakala kuzo zonke izithombe ze
ukutholwa okunembile.
Okuqondiwe kufihliwe noma kuthwetshulwe kabi ezithombeni
Qinisekisa ukuthi okuhlosiwe kuyabonakala futhi kusatshalaliswa ngokulinganayo endaweni yonke.
Ikhwalithi yesithombe engalungile Izithombe ezivezwe ngokweqile noma ezilufifi Gwema izithombe ezivezwe ngokweqile noma ezingaphandle ngokulungisa izilungiselelo zekhamera nokusebenzisa ukukhanya okufanele.
© 2025 ARTEC EUROPE S.à rl
4 Rue Lou Hemmer, L-1748 Senningerberg, Luxembourg
www.artec3d.com
Amadokhumenti / Izinsiza
![]() |
Isoftware ye-Artec 3D AI Photogrammetry [pdf] Imaniwali yosebenzisayo 19, AI Photogrammetry Software, Software |
